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| author | Patrick Schönberger | 2021-02-02 23:18:31 +0100 |
|---|---|---|
| committer | Patrick Schönberger | 2021-02-02 23:18:31 +0100 |
| commit | 9d10826ccb5d1f8a3821d4d2f4242c401146d12d (patch) | |
| tree | 14e27c325e7da6b63a476bf541b076a7c7e60b58 /shaders/fbo_frag.glsl | |
| parent | 7afef4c11451100fa379bba1fe78122428d8d663 (diff) | |
| download | subsurface_scattering-9d10826ccb5d1f8a3821d4d2f4242c401146d12d.tar.gz subsurface_scattering-9d10826ccb5d1f8a3821d4d2f4242c401146d12d.zip | |
render to framebufer
Diffstat (limited to 'shaders/fbo_frag.glsl')
| -rw-r--r-- | shaders/fbo_frag.glsl | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/fbo_frag.glsl b/shaders/fbo_frag.glsl new file mode 100644 index 0000000..cf1fafa --- /dev/null +++ b/shaders/fbo_frag.glsl @@ -0,0 +1,13 @@ +#version 330 core
+out vec4 FragColor;
+
+in vec2 TexCoords;
+
+uniform sampler2D screenTexture;
+
+void main()
+{
+ FragColor = vec4(
+ texture(screenTexture, TexCoords).rgb,
+ 1.0);
+}
|
