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authorPatrick Schönberger2021-02-02 23:18:31 +0100
committerPatrick Schönberger2021-02-02 23:18:31 +0100
commit9d10826ccb5d1f8a3821d4d2f4242c401146d12d (patch)
tree14e27c325e7da6b63a476bf541b076a7c7e60b58 /shaders/fbo_frag.glsl
parent7afef4c11451100fa379bba1fe78122428d8d663 (diff)
downloadsubsurface_scattering-9d10826ccb5d1f8a3821d4d2f4242c401146d12d.tar.gz
subsurface_scattering-9d10826ccb5d1f8a3821d4d2f4242c401146d12d.zip
render to framebufer
Diffstat (limited to 'shaders/fbo_frag.glsl')
-rw-r--r--shaders/fbo_frag.glsl13
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/fbo_frag.glsl b/shaders/fbo_frag.glsl
new file mode 100644
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--- /dev/null
+++ b/shaders/fbo_frag.glsl
@@ -0,0 +1,13 @@
+#version 330 core
+out vec4 FragColor;
+
+in vec2 TexCoords;
+
+uniform sampler2D screenTexture;
+
+void main()
+{
+ FragColor = vec4(
+ texture(screenTexture, TexCoords).rgb,
+ 1.0);
+}