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| author | Patrick | 2026-09-26 12:48:51 +0200 |
|---|---|---|
| committer | Patrick | 2026-09-26 12:48:51 +0200 |
| commit | a58717ae1a2451635c7dee0970e6ee82b9cb4ac2 (patch) | |
| tree | 65ba99ba7dd471433ae30a415ae50fa88023c1db /src/shaders | |
| download | sg3-a58717ae1a2451635c7dee0970e6ee82b9cb4ac2.tar.gz sg3-a58717ae1a2451635c7dee0970e6ee82b9cb4ac2.zip | |
add all
Diffstat (limited to 'src/shaders')
| -rw-r--r-- | src/shaders/main.glsl | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/shaders/main.glsl b/src/shaders/main.glsl new file mode 100644 index 0000000..48de990 --- /dev/null +++ b/src/shaders/main.glsl @@ -0,0 +1,33 @@ +//------------------------------------------------------------------------------ +// shaders for offscreen-sapp sample +//------------------------------------------------------------------------------ +@header const m = @import("../math.zig") +@ctype mat4 m.Mat4 + +// shared code for all shaders +@block uniforms +layout(binding=0) uniform vs_params { + mat4 mvp; +}; +@end + +// offscreen rendering shaders +@vs vs_offscreen +@include_block uniforms + +in vec2 position; + +void main() { + gl_Position = vec4(position, 0, 1); +} +@end + +@fs fs_offscreen +out vec4 frag_color; + +void main() { + frag_color = vec4(1.0, 0.5, 1.0, 1.0); +} +@end + +@program offscreen vs_offscreen fs_offscreen |
