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//------------------------------------------------------------------------------
// shaders for offscreen-sapp sample
//------------------------------------------------------------------------------
@header const m = @import("../math.zig")
@ctype mat4 m.Mat4
// shared code for all shaders
@block uniforms
layout(binding=0) uniform vs_params {
mat4 mvp;
};
@end
// offscreen rendering shaders
@vs vs_offscreen
@include_block uniforms
in vec2 position;
void main() {
gl_Position = vec4(position, 0, 1);
}
@end
@fs fs_offscreen
out vec4 frag_color;
void main() {
frag_color = vec4(1.0, 0.5, 1.0, 1.0);
}
@end
@program offscreen vs_offscreen fs_offscreen
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