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-rw-r--r--Scripts/cloth.js71
1 files changed, 63 insertions, 8 deletions
diff --git a/Scripts/cloth.js b/Scripts/cloth.js
index e39b95b..c873a3d 100644
--- a/Scripts/cloth.js
+++ b/Scripts/cloth.js
@@ -98,6 +98,9 @@ export class Cloth {
vertexRigidness = [];
+ externalForces = [];
+ windForce = 0;
+
/**
* creates a rectangular piece of cloth
* takes the size of the cloth
@@ -203,6 +206,7 @@ export class Cloth {
// this.previousPositions.push(vertices[i]);
this.vertexWeights.push(0);
this.vertexRigidness.push(false);
+ this.externalForces.push(new THREE.Vector3(0,0,0));
}
/**
* copy faces,
@@ -251,6 +255,7 @@ export class Cloth {
*/
this.geometry.computeBoundingSphere();
this.geometry.computeFaceNormals();
+ this.geometry.computeVertexNormals();
}
/**
@@ -355,6 +360,7 @@ export class Cloth {
this.geometry.elementsNeedUpdate = true;
this.geometry.computeBoundingSphere();
this.geometry.computeFaceNormals();
+ this.geometry.computeVertexNormals();
}
@@ -369,7 +375,8 @@ getAcceleration(vertexIndex, dt) {
if (this.vertexRigidness[vertexIndex])
return new THREE.Vector3(0, 0, 0);
- let vertex = this.geometry.vertices[vertexIndex];
+ let externalForce = this.externalForces[vertexIndex];
+ let vertex = this.geometry.vertices[vertexIndex];//.add(externalForce);
// Mass of vertex
let M = this.vertexWeights[vertexIndex];
@@ -471,10 +478,31 @@ getAcceleration(vertexIndex, dt) {
}
let result = new THREE.Vector3(1, 1, 1);
+ result.multiplyScalar(M).multiply(g).add(fWind).add(externalForce).add(fAirResistance).sub(springSum);
+
+ document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y);
- let temp = result.multiplyScalar(M).multiply(g).add(fWind).add(fAirResistance).clone();
- result.sub(springSum);
- document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y) + "\nTemp: " + Math.floor(temp.y);
+ let threshold = 1;
+ let forceReduktion = 0.8;
+ if(Math.abs(externalForce.z) > threshold){
+ externalForce.z *= forceReduktion;
+ } else {
+ externalForce.z = 0;
+ }
+
+ if(Math.abs(externalForce.y) > threshold){
+ externalForce.y *= forceReduktion;
+ } else {
+ externalForce.y = 0;
+ }
+
+ if(Math.abs(externalForce.x) > threshold){
+ externalForce.x *= forceReduktion;
+ } else {
+ externalForce.x = 0;
+ }
+
+
return result;
}
@@ -492,7 +520,7 @@ verlet(currentPosition, previousPosition, acceleration, passedTime) {
// next position = 2 * current Position - previous position + acceleration * (passed time)^2
// acceleration (dv/dt) = F(net)
// Dependency for one vertex: gravity, fluids/air, springs
- const DRAG = 0.97;
+ const DRAG = 0.96;
let nextPosition = new THREE.Vector3(
(currentPosition.x - previousPosition.x) * DRAG + currentPosition.x + acceleration.x * (passedTime * passedTime),
(currentPosition.y - previousPosition.y) * DRAG + currentPosition.y + acceleration.y * (passedTime * passedTime),
@@ -520,9 +548,36 @@ euler(currentPosition, acceleration, passedTime) {
wind(intersects) {
let intersect = intersects[0];
- this.geometry.vertices[intersect.face.a].z -= 0.05;
- this.geometry.vertices[intersect.face.b].z -= 0.05;
- this.geometry.vertices[intersect.face.c].z -= 0.05;
+ this.externalForces[intersect.face.a].z -= this.windForce;
+ this.externalForces[intersect.face.b].z -= this.windForce;
+ this.externalForces[intersect.face.c].z -= this.windForce;
+}
+
+mousePressed = false;
+mouseMoved = false;
+intersects;
+
+mousePress(intersects){
+ this.mousePressed = true;
+ this.intersects = intersects;
+
+}
+
+mouseMove(mousePos){
+ this.mouseMoved = true;
+ if(this.mousePressed){
+ let intersect = this.intersects[0];
+ this.externalForces[intersect.face.a].add(mousePos.clone().sub(this.geometry.vertices[intersect.face.a]).multiplyScalar(90));
+ /*
+ this.geometry.vertices[intersect.face.a].x = mousePos.x;
+ this.geometry.vertices[intersect.face.a].y = mousePos.y;
+ this.geometry.vertices[intersect.face.a].z = mousePos.z;
+ */
+ }
+}
+
+mouseRelease(){
+ this.mousePressed = false;
}
}