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| author | Ramtin Naraghi | 2021-01-24 12:24:54 +0100 |
|---|---|---|
| committer | Ramtin Naraghi | 2021-01-24 12:24:54 +0100 |
| commit | 1e3751f45e04a76ce2b11c67aa70e7c65efaad89 (patch) | |
| tree | ff4ce09f2db4537fc88666fb567596e4047c751f /Scripts/cloth.js | |
| parent | 79bcaf1ac3d8bc90b697c444ff5dfb694acb6962 (diff) | |
| download | cloth_sim-1e3751f45e04a76ce2b11c67aa70e7c65efaad89.tar.gz cloth_sim-1e3751f45e04a76ce2b11c67aa70e7c65efaad89.zip | |
Wind Force added, Cloth dragging added, fix vertex normals and change lighting
Diffstat (limited to 'Scripts/cloth.js')
| -rw-r--r-- | Scripts/cloth.js | 71 |
1 files changed, 63 insertions, 8 deletions
diff --git a/Scripts/cloth.js b/Scripts/cloth.js index e39b95b..c873a3d 100644 --- a/Scripts/cloth.js +++ b/Scripts/cloth.js @@ -98,6 +98,9 @@ export class Cloth { vertexRigidness = [];
+ externalForces = [];
+ windForce = 0;
+
/**
* creates a rectangular piece of cloth
* takes the size of the cloth
@@ -203,6 +206,7 @@ export class Cloth { // this.previousPositions.push(vertices[i]);
this.vertexWeights.push(0);
this.vertexRigidness.push(false);
+ this.externalForces.push(new THREE.Vector3(0,0,0));
}
/**
* copy faces,
@@ -251,6 +255,7 @@ export class Cloth { */
this.geometry.computeBoundingSphere();
this.geometry.computeFaceNormals();
+ this.geometry.computeVertexNormals();
}
/**
@@ -355,6 +360,7 @@ export class Cloth { this.geometry.elementsNeedUpdate = true;
this.geometry.computeBoundingSphere();
this.geometry.computeFaceNormals();
+ this.geometry.computeVertexNormals();
}
@@ -369,7 +375,8 @@ getAcceleration(vertexIndex, dt) { if (this.vertexRigidness[vertexIndex])
return new THREE.Vector3(0, 0, 0);
- let vertex = this.geometry.vertices[vertexIndex];
+ let externalForce = this.externalForces[vertexIndex];
+ let vertex = this.geometry.vertices[vertexIndex];//.add(externalForce);
// Mass of vertex
let M = this.vertexWeights[vertexIndex];
@@ -471,10 +478,31 @@ getAcceleration(vertexIndex, dt) { }
let result = new THREE.Vector3(1, 1, 1);
+ result.multiplyScalar(M).multiply(g).add(fWind).add(externalForce).add(fAirResistance).sub(springSum);
+
+ document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y);
- let temp = result.multiplyScalar(M).multiply(g).add(fWind).add(fAirResistance).clone();
- result.sub(springSum);
- document.getElementById("Output").innerText = "SpringSum: " + Math.floor(springSum.y) + "\nTemp: " + Math.floor(temp.y);
+ let threshold = 1;
+ let forceReduktion = 0.8;
+ if(Math.abs(externalForce.z) > threshold){
+ externalForce.z *= forceReduktion;
+ } else {
+ externalForce.z = 0;
+ }
+
+ if(Math.abs(externalForce.y) > threshold){
+ externalForce.y *= forceReduktion;
+ } else {
+ externalForce.y = 0;
+ }
+
+ if(Math.abs(externalForce.x) > threshold){
+ externalForce.x *= forceReduktion;
+ } else {
+ externalForce.x = 0;
+ }
+
+
return result;
}
@@ -492,7 +520,7 @@ verlet(currentPosition, previousPosition, acceleration, passedTime) { // next position = 2 * current Position - previous position + acceleration * (passed time)^2
// acceleration (dv/dt) = F(net)
// Dependency for one vertex: gravity, fluids/air, springs
- const DRAG = 0.97;
+ const DRAG = 0.96;
let nextPosition = new THREE.Vector3(
(currentPosition.x - previousPosition.x) * DRAG + currentPosition.x + acceleration.x * (passedTime * passedTime),
(currentPosition.y - previousPosition.y) * DRAG + currentPosition.y + acceleration.y * (passedTime * passedTime),
@@ -520,9 +548,36 @@ euler(currentPosition, acceleration, passedTime) { wind(intersects) {
let intersect = intersects[0];
- this.geometry.vertices[intersect.face.a].z -= 0.05;
- this.geometry.vertices[intersect.face.b].z -= 0.05;
- this.geometry.vertices[intersect.face.c].z -= 0.05;
+ this.externalForces[intersect.face.a].z -= this.windForce;
+ this.externalForces[intersect.face.b].z -= this.windForce;
+ this.externalForces[intersect.face.c].z -= this.windForce;
+}
+
+mousePressed = false;
+mouseMoved = false;
+intersects;
+
+mousePress(intersects){
+ this.mousePressed = true;
+ this.intersects = intersects;
+
+}
+
+mouseMove(mousePos){
+ this.mouseMoved = true;
+ if(this.mousePressed){
+ let intersect = this.intersects[0];
+ this.externalForces[intersect.face.a].add(mousePos.clone().sub(this.geometry.vertices[intersect.face.a]).multiplyScalar(90));
+ /*
+ this.geometry.vertices[intersect.face.a].x = mousePos.x;
+ this.geometry.vertices[intersect.face.a].y = mousePos.y;
+ this.geometry.vertices[intersect.face.a].z = mousePos.z;
+ */
+ }
+}
+
+mouseRelease(){
+ this.mousePressed = false;
}
}
|
