diff options
| author | Patrick Schönberger | 2021-02-06 13:43:39 +0100 |
|---|---|---|
| committer | Patrick Schönberger | 2021-02-06 13:43:39 +0100 |
| commit | 8199b09231f15b0f84480656a0e92827d795fcdc (patch) | |
| tree | c036ca2fc69f3216b926eb553da3f950d68d32c3 | |
| parent | 56f6324db4aa55946a6b5ef7de3e1df8b0e22bca (diff) | |
| download | cloth_sim-8199b09231f15b0f84480656a0e92827d795fcdc.tar.gz cloth_sim-8199b09231f15b0f84480656a0e92827d795fcdc.zip | |
add cloth-cloth collision
| -rw-r--r-- | Scripts/cloth.js | 57 | ||||
| -rw-r--r-- | Scripts/main.js | 6 |
2 files changed, 53 insertions, 10 deletions
diff --git a/Scripts/cloth.js b/Scripts/cloth.js index aaa9d24..ff55549 100644 --- a/Scripts/cloth.js +++ b/Scripts/cloth.js @@ -1,6 +1,6 @@ const DAMPING = 0.03;
const DRAG = 1 - DAMPING;
-const MASS = 0.35;
+const MASS = 0.1;
const GRAVITY = new THREE.Vector3(0, -9.81 * MASS, 0);
const K = 1;
@@ -25,18 +25,23 @@ class Constraint { correction.multiplyScalar(K);
correction.clampLength(0, 1);
const correctionHalf = correction.multiplyScalar(0.5);
- if (this.p1.movable && this.p2.movable) {
+
+ let p1movable = this.p1.movable && this.p1.movableTmp;
+ let p2movable = this.p2.movable && this.p2.movableTmp;
+
+ if (p1movable && p2movable) {
this.p1.position.add(correctionHalf);
this.p2.position.sub(correctionHalf);
- } else if (! this.p1.movable && this.p2.movable) {
+ } else if (! p1movable && p2movable) {
this.p2.position.sub(correction);
- } else if (this.p1.movable && ! this.p2.movable) {
+ } else if (p1movable && ! p2movable) {
this.p1.position.add(correction);
}
}
}
class Particle {
+ movableTmp = true;
movable = true;
constructor(x, y, z, mass) {
@@ -59,7 +64,7 @@ class Particle { nextPosition.add(this.position);
nextPosition.add(this.acceleration.multiplyScalar(dt*dt));
- if (this.movable) {
+ if (this.movable && this.movableTmp) {
this.previous = this.position;
this.position = nextPosition;
}
@@ -74,7 +79,7 @@ class Cloth { this.height = height;
this.numPointsWidth = numPointsWidth;
this.numPointsHeight = numPointsHeight;
- this.windFactor = new THREE.Vector3(5, 2, 2);
+ this.windFactor = new THREE.Vector3(3, 2, 2);
/**
* distance between two vertices horizontally/vertically
@@ -103,8 +108,8 @@ class Cloth { //this.particles[this.getVertexIndex(0, 0)].movable = false;
const n = 3;
- for (let i = 0; i <= n; i++)
- this.particles[this.getVertexIndex(0, Math.floor((numPointsHeight-1)*(i/n)))].movable = false;
+ for (let i = 0; i < numPointsHeight; i++)
+ this.particles[this.getVertexIndex(0, i)].movable = false;
//this.particles[this.getVertexIndex(0, numPointsHeight-1)].movable = false;
//this.particles[this.getVertexIndex(numPointsWidth-1, 0)].movable = false;
@@ -213,8 +218,42 @@ class Cloth { for (let constraint of this.constraints) {
constraint.satisfy();
}
- //console.log(tmpCorrection);
+
+ this.intersect();
+ }
+
+ intersect() {
+ let npw = this.numPointsWidth;
+ function getX(i) { return i % npw; }
+ function getY(i) { return Math.floor(i / npw); }
+
+ for (let i in this.particles) {
+ for (let j in this.particles) {
+ let p1 = this.particles[i];
+ let p2 = this.particles[j];
+
+ p1.movableTmp = true;
+ p2.movableTmp = true;
+
+ if (i == j || (Math.abs(getX(i) - getX(j)) == 1 && Math.abs(getY(i) - getY(j)) == 1))
+ continue;
+
+ let dist = p1.position.distanceTo(p2.position);
+ const collisionDistance = Math.min(this.width / this.numPointsWidth, this.height / this.numPointsHeight);
+ if (dist < collisionDistance) {
+ p1.movableTmp = false;
+ p2.movableTmp = false;
+ let diff = p1.position.clone().sub(p2.position).normalize();
+ diff.multiplyScalar((collisionDistance - dist) * 1.001 / 2);
+ if (p1.movable)
+ p1.position.add(diff);
+ if (p2.movable)
+ p2.position.sub(diff);
+ }
+ }
+ }
}
+
/**
* helper function to calculate index of vertex
* in "vertices" array based on its x and y positions
diff --git a/Scripts/main.js b/Scripts/main.js index 7611601..6fa9f22 100644 --- a/Scripts/main.js +++ b/Scripts/main.js @@ -83,13 +83,17 @@ function init() { //const loader = new THREE.TextureLoader();
//Red color: 0xC70039
- const cloth = new Cloth(1, 0.5, 40, 20);
+ const cloth = new Cloth(1, 0.5, 20, 20);
const clothGeometry = cloth.generateGeometry();
//const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});
const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });
const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);
scene.add(clothMesh);
+ document.getElementById("windToggle").onchange = (e) => {
+ options.wind = e.target.checked;
+ };
+
let raycaster = new THREE.Raycaster();
let intersects;
let rightMousePressed;
|
