1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
//import { } from './cloth.js';
//import { OrbitControls } from './OrbitControls.js';
function addLights(scene){
scene.add( new THREE.AmbientLight( 0x222222 ) );
const light1 = new THREE.PointLight( 0xffffff, 1, 50 );
light1.position.set( 15, 1, 40 );
scene.add( light1 );
const light2 = new THREE.PointLight( 0xffffff, 1, 50 );
light2.position.set( -15, 0, 40 );
scene.add( light2 );
const light3 = new THREE.PointLight( 0xffffff, 1, 50 );
light3.position.set( 0, -1, 40 );
scene.add( light3 );
}
/**
* setup THREE JS Scene, Camera and Renderer
*/
function setup_scene(canvasSpace) {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
/** size canvas to leave some space for UI */
renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
renderer.antialias = true;
/** embed canvas in HTML */
document.getElementById("threejscontainer").appendChild(renderer.domElement);
/** add orbit controls */
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0, 0);
controls.update();
/** add scene background */
const loader = new THREE.TextureLoader();
const texture = loader.load(
'Textures/tears_of_steel_bridge_2k.jpg',
() => {
const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
rt.fromEquirectangularTexture(renderer, texture);
scene.background = rt;
});
/** add flag pole */
const geometry = new THREE.CylinderGeometry( 0.02, 0.02, 5, 32 );
const material = new THREE.MeshStandardMaterial( {color: 0xffffff} );
const cylinder = new THREE.Mesh( geometry, material );
cylinder.position.set(-0.5, -2.25, 0);
scene.add( cylinder );
/** add global light */
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
scene.add(directionalLight);
/** position camera */
camera.position.z = 2;
addLights(scene);
return [scene, camera, renderer];
}
/** call "init" when document is fully loaded */
document.body.onload = init;
function init() {
let mousePos = new THREE.Vector2();
/**
* Space left empty under canvas
* for UI elements
*/
const canvasSpace = 200;
/** Constant Frame Time */
const frameTime = 1000.0 / 200.0;
/** Setup scene */
let [scene, camera, renderer] = setup_scene(canvasSpace);
//const loader = new THREE.TextureLoader();
//Red color: 0xC70039
const cloth = new Cloth(1, 0.5, 40, 20);
const clothGeometry = cloth.generateGeometry();
//const clothMaterial = new THREE.MeshStandardMaterial({ map: loader.load('Textures/DeutschlandFlagge.jpg'), color: 0xffffff, side: THREE.DoubleSide, flatShading: false});
const clothMaterial = new THREE.MeshStandardMaterial({ color: 0xC70039, side: THREE.DoubleSide, flatShading: false });
const clothMesh = new THREE.Mesh(clothGeometry, clothMaterial);
scene.add(clothMesh);
let raycaster = new THREE.Raycaster();
let intersects;
let rightMousePressed;
/**
* function called every frame
* @param {number} dt - time passed since last frame in ms
*/
function animate(dt) {
cloth.simulate(dt / 1000);
cloth.updateGeometry(clothGeometry);
raycaster.setFromCamera( new THREE.Vector2((mousePos.x / w) * 2 - 1, ((h - mousePos.y) / h) * 2 - 1), camera );
// intersects = raycaster.intersectObject( mesh );
// if ( intersects.length > 0 && rightMousePressed) {
// // Cloth mouse interaction
// }
setTimeout(() => {
animate(frameTime);
}, frameTime);
renderer.render(scene, camera);
}
/** add callback for window resize */
let canvas = document.getElementsByTagName("canvas")[0];
let w = window.innerWidth;
let h = window.innerHeight - canvasSpace;
let resize = function () {
w = window.innerWidth;
h = window.innerHeight - canvasSpace;
canvas.width = w;
canvas.height = h;
}
window.onresize = resize;
resize();
/**
* if canvas has been successfully initialized
* start rendering
*/
if (canvas.getContext) {
animate(performance.now());
}
/** add mouse move callback */
canvas.onmousemove = (evt) => {
mousePos.x = evt.clientX;
mousePos.y = evt.clientY;
//cloth.mouseMove(calculateMousePosToWorld(evt));
};
/**
* Prevent context menu while blowing wind
*/
canvas.addEventListener('contextmenu', function(evt) {
evt.preventDefault();
}, false);
canvas.onmousedown = (evt) => {
// Check mouse click
rightMousePressed = evt.button == 2;
if(intersects.length > 0 && evt.button == 0){
//cloth.mousePress(intersects);
}
}
canvas.onmouseup = (evt) => {
//cloth.mouseRelease();
rightMousePressed = false;
}
function calculateMousePosToWorld(evt){
var vec = new THREE.Vector3(); // create once and reuse
var pos = new THREE.Vector3(); // create once and reuse
vec.set(
( evt.clientX / window.innerWidth ) * 2 - 1,
- ( evt.clientY / window.innerHeight ) * 2 + 1,
0.5 );
vec.unproject( camera );
vec.sub( camera.position ).normalize();
var distance = - camera.position.z / vec.z;
pos.copy( camera.position ).add( vec.multiplyScalar( distance ) );
return pos;
}
}
|