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authorPatrick2021-03-23 19:28:28 +0100
committerPatrick2021-03-23 19:28:28 +0100
commita0fdc6d882a1755d0b0607ba3d9bb55e7f8ac006 (patch)
tree82aab3828111378b6f0421aa58025b43f98f13a2 /shaders/vert_shadowmap.glsl
parentcedffd5cf24c1a3ed64161475c806c55135406be (diff)
downloadsubsurface_scattering-a0fdc6d882a1755d0b0607ba3d9bb55e7f8ac006.tar.gz
subsurface_scattering-a0fdc6d882a1755d0b0607ba3d9bb55e7f8ac006.zip
fix translucency, add gaussian blur to shader
Diffstat (limited to 'shaders/vert_shadowmap.glsl')
-rw-r--r--shaders/vert_shadowmap.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/vert_shadowmap.glsl b/shaders/vert_shadowmap.glsl
new file mode 100644
index 0000000..50847bb
--- /dev/null
+++ b/shaders/vert_shadowmap.glsl
@@ -0,0 +1,20 @@
+#version 330 core
+
+layout (location = 0) in vec3 pos;
+layout (location = 1) in vec3 normal;
+
+out vec3 FragPos;
+out vec3 LocalPos;
+out vec3 Normal;
+
+uniform mat4 model;
+uniform mat4 lightView;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * lightView * model * vec4(pos, 1.0);
+ FragPos = vec3(model * vec4(pos, 1));
+ LocalPos = pos;
+ Normal = normal;
+}