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authorPatrick Schönberger2021-01-20 12:30:16 +0100
committerPatrick Schönberger2021-01-20 12:30:16 +0100
commit3482c97d66930004d823462c19efb57a8fc1e5de (patch)
tree26718d6dbfd7d33fab2bbb2a1f91e01df63773e5 /shaders/vert.glsl
parentd231a4a0d3eca45bb1129f8fa5f9d093f3eff480 (diff)
downloadsubsurface_scattering-3482c97d66930004d823462c19efb57a8fc1e5de.tar.gz
subsurface_scattering-3482c97d66930004d823462c19efb57a8fc1e5de.zip
Code Refactoring
Diffstat (limited to 'shaders/vert.glsl')
-rw-r--r--shaders/vert.glsl18
1 files changed, 18 insertions, 0 deletions
diff --git a/shaders/vert.glsl b/shaders/vert.glsl
new file mode 100644
index 0000000..fc3721a
--- /dev/null
+++ b/shaders/vert.glsl
@@ -0,0 +1,18 @@
+#version 330 core
+
+layout (location = 0) in vec3 pos;
+layout (location = 1) in vec3 normal;
+
+out vec3 FragPos;
+out vec3 Normal;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * view * model * vec4(pos, 1.0);
+ FragPos = vec3(model * vec4(pos, 1));
+ Normal = normal;
+} \ No newline at end of file