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authorPatrick2021-03-26 20:12:25 +0100
committerPatrick2021-03-26 20:12:25 +0100
commit0a5e8172a6ee0e79c81eec21a9966bea9385b249 (patch)
tree64b7f94af72ed0d57f3ea769bc14fa01702e20e5 /shaders/ts_vert.glsl
parentc99ecda7bed596922125f6b1ef1ef2ae8f27703e (diff)
downloadsubsurface_scattering-0a5e8172a6ee0e79c81eec21a9966bea9385b249.tar.gz
subsurface_scattering-0a5e8172a6ee0e79c81eec21a9966bea9385b249.zip
comments TS SSS
Diffstat (limited to 'shaders/ts_vert.glsl')
-rw-r--r--shaders/ts_vert.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/ts_vert.glsl b/shaders/ts_vert.glsl
index f8e790a..3ee202f 100644
--- a/shaders/ts_vert.glsl
+++ b/shaders/ts_vert.glsl
@@ -14,6 +14,7 @@ uniform mat4 projection;
void main()
{
+ // regular mvp
gl_Position = projection * view * model * vec4(pos, 1.0);
FragPos = vec3(model * vec4(pos, 1.0));
Normal = normal;