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| author | Patrick | 2021-03-26 20:12:25 +0100 |
|---|---|---|
| committer | Patrick | 2021-03-26 20:12:25 +0100 |
| commit | 0a5e8172a6ee0e79c81eec21a9966bea9385b249 (patch) | |
| tree | 64b7f94af72ed0d57f3ea769bc14fa01702e20e5 /shaders/ts_vert.glsl | |
| parent | c99ecda7bed596922125f6b1ef1ef2ae8f27703e (diff) | |
| download | subsurface_scattering-0a5e8172a6ee0e79c81eec21a9966bea9385b249.tar.gz subsurface_scattering-0a5e8172a6ee0e79c81eec21a9966bea9385b249.zip | |
comments TS SSS
Diffstat (limited to 'shaders/ts_vert.glsl')
| -rw-r--r-- | shaders/ts_vert.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/ts_vert.glsl b/shaders/ts_vert.glsl index f8e790a..3ee202f 100644 --- a/shaders/ts_vert.glsl +++ b/shaders/ts_vert.glsl @@ -14,6 +14,7 @@ uniform mat4 projection; void main()
{
+ // regular mvp
gl_Position = projection * view * model * vec4(pos, 1.0);
FragPos = vec3(model * vec4(pos, 1.0));
Normal = normal;
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