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| author | Patrick Schönberger | 2021-02-10 11:52:27 +0100 |
|---|---|---|
| committer | Patrick Schönberger | 2021-02-10 11:52:27 +0100 |
| commit | e03792c2d5620ca07ac50717062df846927027c0 (patch) | |
| tree | 0095ae1fcaeb680c0974398e7b15fe57f96daf66 /shaders/frag_shadowmap.glsl | |
| parent | 451e872ddbe6db8bd8d6aa54ca0bf744dc5405e5 (diff) | |
| download | subsurface_scattering-e03792c2d5620ca07ac50717062df846927027c0.tar.gz subsurface_scattering-e03792c2d5620ca07ac50717062df846927027c0.zip | |
render shadowmap and irradiance
Diffstat (limited to 'shaders/frag_shadowmap.glsl')
| -rw-r--r-- | shaders/frag_shadowmap.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/shaders/frag_shadowmap.glsl b/shaders/frag_shadowmap.glsl new file mode 100644 index 0000000..6d6dab6 --- /dev/null +++ b/shaders/frag_shadowmap.glsl @@ -0,0 +1,14 @@ +
+#version 330 core
+
+in vec3 FragPos;
+
+out vec4 FragColor;
+
+uniform vec3 lightPos;
+
+void main()
+{
+ float lightDist = 1 - (length(lightPos - FragPos) - 5.5);
+ FragColor = vec4(vec3(lightDist), 1);
+}
|
