From 0a5e8172a6ee0e79c81eec21a9966bea9385b249 Mon Sep 17 00:00:00 2001 From: Patrick Date: Fri, 26 Mar 2021 20:12:25 +0100 Subject: comments TS SSS --- src/main.cpp | 15 +++------------ 1 file changed, 3 insertions(+), 12 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 8b48e70..168d01d 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -20,18 +20,9 @@ #include #include -/* - -TODO: -- Save Depth to fbo -- Stencil Buffer -- LightDist > 1 - - 1 - distanceToBackside in frag_irradiance -- ShadowMap Perspective (no projection?) -- (Implement Gaussian Blur) -- LightDir nicht immer zu 0 0 0 - -*/ + +// sample positions and weights for a Gaussian kernel from +// Hable, John ; Borshukov, George ; Hejl, Jim: Fast Skin Shading. In: ShaderX7, ShaderX : Charles River Media, 2009, S. 161–173 float samplePositions[] = { 0.000000f, 0.000000f, -- cgit v1.2.3