From c99ecda7bed596922125f6b1ef1ef2ae8f27703e Mon Sep 17 00:00:00 2001 From: Patrick Date: Fri, 26 Mar 2021 19:36:35 +0100 Subject: SSSSS comments --- shaders/frag_shadowmap.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'shaders/frag_shadowmap.glsl') diff --git a/shaders/frag_shadowmap.glsl b/shaders/frag_shadowmap.glsl index 2011f82..38a01b6 100644 --- a/shaders/frag_shadowmap.glsl +++ b/shaders/frag_shadowmap.glsl @@ -10,10 +10,10 @@ uniform vec3 lightPos; void main() { + // calculate distance in world coordinates float lightDist = length(lightPos - FragPos); float c1 = lightDist; float c2 = lightDist; float c3 = lightDist; FragColor = vec4(c1, c2, c3, 1); - //FragColor = vec4(LocalPos/10, 1); } -- cgit v1.2.3