diff options
Diffstat (limited to 'shaders/ts_vert_irradiance.glsl')
| -rw-r--r-- | shaders/ts_vert_irradiance.glsl | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/shaders/ts_vert_irradiance.glsl b/shaders/ts_vert_irradiance.glsl new file mode 100644 index 0000000..afe5645 --- /dev/null +++ b/shaders/ts_vert_irradiance.glsl @@ -0,0 +1,19 @@ +#version 330 core
+
+layout (location = 0) in vec3 pos;
+layout (location = 1) in vec3 normal;
+layout (location = 2) in vec2 uv;
+
+out vec3 Normal;
+out vec3 FragPos;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main()
+{
+ FragPos = vec3(model * vec4(pos, 1.0));
+ gl_Position = vec4(uv * 2.0 - 1.0, 0.0, 1.0);
+ Normal = normal;
+}
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