diff options
Diffstat (limited to 'shaders/frag_irradiance.glsl')
| -rw-r--r-- | shaders/frag_irradiance.glsl | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/shaders/frag_irradiance.glsl b/shaders/frag_irradiance.glsl index b985acf..2a7edec 100644 --- a/shaders/frag_irradiance.glsl +++ b/shaders/frag_irradiance.glsl @@ -40,14 +40,12 @@ void main() // thickness
float distanceToBackside = length(FragPos - Backside);
- if (renderState == 2) {
- if (distanceToBackside != 0) {
- // add translucency by amplifying color inverse to the thickness
- // (1 - diff) is part of the irradiance term,
- // if the light hits the object straight at 90°
- // most light is received
- result += objectColor * pow(powBase, powFactor / pow(distanceToBackside, 0.6)) * transmittanceScale * (1 - diff);
- }
+ if (distanceToBackside != 0) {
+ // add translucency by amplifying color inverse to the thickness
+ // (1 - diff) is part of the irradiance term,
+ // if the light hits the object straight at 90°
+ // most light is received
+ result += objectColor * pow(powBase, powFactor / pow(distanceToBackside, 0.6)) * transmittanceScale * (1 - diff);
}
FragColor = vec4(result, 1.0f);
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