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-rw-r--r--shaders/frag.glsl25
1 files changed, 0 insertions, 25 deletions
diff --git a/shaders/frag.glsl b/shaders/frag.glsl
deleted file mode 100644
index a92699c..0000000
--- a/shaders/frag.glsl
+++ /dev/null
@@ -1,25 +0,0 @@
-#version 330 core
-
-in vec3 FragPos;
-in vec3 Normal;
-
-out vec4 FragColor;
-
-uniform vec3 objectColor;
-uniform vec3 lightColor;
-uniform vec3 lightPos;
-
-void main()
-{
- vec3 norm = normalize(Normal);
- vec3 lightDir = normalize(lightPos - FragPos);
-
- float diff = max(dot(norm, lightDir), 0.0);
- vec3 diffuse = diff * lightColor;
-
- float ambientStrength = 0.1;
- vec3 ambient = ambientStrength * lightColor;
-
- vec3 result = (ambient + diffuse) * objectColor;
- FragColor = vec4(result, 1.0f);
-} \ No newline at end of file