diff options
Diffstat (limited to 'shaders/frag.glsl')
| -rw-r--r-- | shaders/frag.glsl | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/shaders/frag.glsl b/shaders/frag.glsl deleted file mode 100644 index a92699c..0000000 --- a/shaders/frag.glsl +++ /dev/null @@ -1,25 +0,0 @@ -#version 330 core
-
-in vec3 FragPos;
-in vec3 Normal;
-
-out vec4 FragColor;
-
-uniform vec3 objectColor;
-uniform vec3 lightColor;
-uniform vec3 lightPos;
-
-void main()
-{
- vec3 norm = normalize(Normal);
- vec3 lightDir = normalize(lightPos - FragPos);
-
- float diff = max(dot(norm, lightDir), 0.0);
- vec3 diffuse = diff * lightColor;
-
- float ambientStrength = 0.1;
- vec3 ambient = ambientStrength * lightColor;
-
- vec3 result = (ambient + diffuse) * objectColor;
- FragColor = vec4(result, 1.0f);
-}
\ No newline at end of file |
