1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
function init() {
class Point {
constructor(x, y) {
this.x = x;
this.y = y;
}
add(that) {
return new Point(
this.x + that.x,
this.y + that.y
);
}
sub(that) {
return new Point(
this.x - that.x,
this.y - that.y
);
}
dist(that) {
let a = this.x - that.x;
let b = this.y - that.y;
return Math.sqrt(a * a + b * b)
}
}
class Cloth {
geometry = new THREE.Geometry();
static CreateBasic(width, height, numPointsWidth, numPointsHeight) {
let vertices = [];
let faces = [];
let stepWidth = width / (numPointsWidth - 1);
let stepHeight = height / (numPointsHeight - 1);
for (let y = 0; y < numPointsHeight; y++) {
for (let x = 0; x < numPointsWidth; x++) {
vertices.push(
new THREE.Vector3(x * stepWidth, height - y * stepHeight, 0)
);
}
}
function getVertexIndex(x, y) {
return y * numPointsWidth + x;
}
for (let y = 0; y < numPointsHeight - 1; y++) {
for (let x = 0; x < numPointsWidth - 1; x++) {
faces.push(
new THREE.Face3(
getVertexIndex(x, y),
getVertexIndex(x, y + 1),
getVertexIndex(x + 1, y),
)
);
faces.push(
new THREE.Face3(
getVertexIndex(x + 1, y),
getVertexIndex(x, y + 1),
getVertexIndex(x + 1, y + 1),
)
);
}
}
return this.CreateExplicit(vertices, faces);
}
static CreateExplicit(vertices, faces) {
let result = new Cloth();
for (let i in vertices) {
result.geometry.vertices.push(vertices[i]);
}
for (let i in faces) {
result.geometry.faces.push(faces[i]);
}
result.geometry.computeBoundingSphere();
return result;
}
}
let mousePos = new Point();
const canvasSpace = 200;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
document.getElementById("threejscontainer").appendChild(renderer.domElement);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
scene.add(directionalLight);
let cloth = Cloth.CreateBasic(10, 10, 4, 4);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(cloth.geometry, material);
scene.add(mesh);
camera.position.y = 5;
camera.position.z = 10;
function animate(dt) {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
let canvas = document.getElementsByTagName("canvas")[0];
let resize = function () {
w = window.innerWidth;
h = window.innerHeight - 200;
canvas.width = w;
canvas.height = h;
}
window.onresize = resize;
resize();
if (canvas.getContext) {
ctx = canvas.getContext('2d');
animate(performance.now());
}
canvas.onmousemove = (evt) => {
mousePos.x = evt.clientX;
mousePos.y = evt.clientY;
};
}
|