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-rw-r--r--Scripts/main.js77
1 files changed, 71 insertions, 6 deletions
diff --git a/Scripts/main.js b/Scripts/main.js
index f395b6c..843c19a 100644
--- a/Scripts/main.js
+++ b/Scripts/main.js
@@ -26,24 +26,89 @@ function init() {
}
}
+ class Cloth {
+ geometry = new THREE.Geometry();
+
+
+
+ static CreateBasic(width, height, numPointsWidth, numPointsHeight) {
+ let vertices = [];
+ let faces = [];
+
+ let stepWidth = width / (numPointsWidth - 1);
+ let stepHeight = height / (numPointsHeight - 1);
+
+ for (let y = 0; y < numPointsHeight; y++) {
+ for (let x = 0; x < numPointsWidth; x++) {
+ vertices.push(
+ new THREE.Vector3(x * stepWidth, height - y * stepHeight, 0)
+ );
+ }
+ }
+
+ function getVertexIndex(x, y) {
+ return y * numPointsWidth + x;
+ }
+
+ for (let y = 0; y < numPointsHeight - 1; y++) {
+ for (let x = 0; x < numPointsWidth - 1; x++) {
+ faces.push(
+ new THREE.Face3(
+ getVertexIndex(x, y),
+ getVertexIndex(x, y + 1),
+ getVertexIndex(x + 1, y),
+ )
+ );
+ faces.push(
+ new THREE.Face3(
+ getVertexIndex(x + 1, y),
+ getVertexIndex(x, y + 1),
+ getVertexIndex(x + 1, y + 1),
+ )
+ );
+ }
+ }
+
+ return this.CreateExplicit(vertices, faces);
+ }
+
+ static CreateExplicit(vertices, faces) {
+ let result = new Cloth();
+
+ for (let i in vertices) {
+ result.geometry.vertices.push(vertices[i]);
+ }
+ for (let i in faces) {
+ result.geometry.faces.push(faces[i]);
+ }
+
+ result.geometry.computeBoundingSphere();
+
+ return result;
+ }
+ }
+
let mousePos = new Point();
+ const canvasSpace = 200;
+
const scene = new THREE.Scene();
- const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
+ const camera = new THREE.PerspectiveCamera(75, window.innerWidth / (window.innerHeight - canvasSpace), 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
- renderer.setSize(window.innerWidth, window.innerHeight - 200);
+ renderer.setSize(window.innerWidth, window.innerHeight - canvasSpace);
document.getElementById("threejscontainer").appendChild(renderer.domElement);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
scene.add(directionalLight);
- const geometry = new THREE.BoxGeometry();
+ let cloth = Cloth.CreateBasic(10, 10, 4, 4);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
- const cube = new THREE.Mesh(geometry, material);
- scene.add(cube);
+ const mesh = new THREE.Mesh(cloth.geometry, material);
+ scene.add(mesh);
- camera.position.z = 5;
+ camera.position.y = 5;
+ camera.position.z = 10;
function animate(dt) {
requestAnimationFrame(animate);