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-rw-r--r--Scripts/cloth.js32
1 files changed, 17 insertions, 15 deletions
diff --git a/Scripts/cloth.js b/Scripts/cloth.js
index ff55549..5a7a0f2 100644
--- a/Scripts/cloth.js
+++ b/Scripts/cloth.js
@@ -4,6 +4,8 @@ const MASS = 0.1;
const GRAVITY = new THREE.Vector3(0, -9.81 * MASS, 0);
const K = 1;
+// Flag Texture
+
const options = {
wind: true,
};
@@ -143,25 +145,27 @@ class Cloth {
const geometry = new THREE.BufferGeometry();
const vertices = [];
- const normals = [];
const indices = [];
+ const uvs = [];
- for (let particle of this.particles) {
+ for (let i in this.particles) {
+ let particle = this.particles[i];
vertices.push(
particle.position.x,
particle.position.y,
particle.position.z);
+ uvs.push(
+ this.getX(i) / (this.numPointsWidth-1),
+ 1 - (this.getY(i) / (this.numPointsHeight-1))
+ );
}
- const numPointsWidth = this.numPointsWidth;
- const numPointsHeight = this.numPointsHeight;
-
/**
* generate faces based on 4 vertices
* and 6 springs each
*/
- for (let y = 0; y < numPointsHeight - 1; y++) {
- for (let x = 0; x < numPointsWidth - 1; x++) {
+ for (let y = 0; y < this.numPointsHeight - 1; y++) {
+ for (let x = 0; x < this.numPointsWidth - 1; x++) {
indices.push(
this.getVertexIndex(x, y),
this.getVertexIndex(x+1, y),
@@ -177,7 +181,7 @@ class Cloth {
geometry.setIndex(indices);
geometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
- //geometry.setAttribute('normal', new THREE.Float32BufferAttribute(normals, 3));
+ geometry.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2));
geometry.computeBoundingSphere();
geometry.computeVertexNormals();
@@ -223,10 +227,6 @@ class Cloth {
}
intersect() {
- let npw = this.numPointsWidth;
- function getX(i) { return i % npw; }
- function getY(i) { return Math.floor(i / npw); }
-
for (let i in this.particles) {
for (let j in this.particles) {
let p1 = this.particles[i];
@@ -235,14 +235,14 @@ class Cloth {
p1.movableTmp = true;
p2.movableTmp = true;
- if (i == j || (Math.abs(getX(i) - getX(j)) == 1 && Math.abs(getY(i) - getY(j)) == 1))
+ if (i == j || (Math.abs(this.getX(i) - this.getX(j)) == 1 && Math.abs(this.getY(i) - this.getY(j)) == 1))
continue;
let dist = p1.position.distanceTo(p2.position);
const collisionDistance = Math.min(this.width / this.numPointsWidth, this.height / this.numPointsHeight);
if (dist < collisionDistance) {
- p1.movableTmp = false;
- p2.movableTmp = false;
+ // p1.movableTmp = false;
+ // p2.movableTmp = false;
let diff = p1.position.clone().sub(p2.position).normalize();
diff.multiplyScalar((collisionDistance - dist) * 1.001 / 2);
if (p1.movable)
@@ -264,4 +264,6 @@ class Cloth {
getVertexIndex(x, y) {
return y * this.numPointsWidth + x;
}
+ getX(i) { return i % this.numPointsWidth; }
+ getY(i) { return Math.floor(i / this.numPointsWidth); }
} \ No newline at end of file